Wednesday, 26 September 2012

The Second Post

The aim of today's last session was to model and object that was in the room, texture it and use the maps in the material editor to make the object look a bit more realistic by giving it shine and depth. By using a bump map i managed to get away with not having to model every single bit of detail within the object.

As you can see below




The First Post

Over the past few days at uni we have been learning about blueprints, they're quite hard to understand but with practice i think they will become easier.

I'm looking forward to making my own blue prints and then taking them in to 3DS Max to bring it to life.