Monday, 26 November 2012

Test Map

Decided to edit a texture and put my scaffolding in to a quick & simple level. Looks pretty good, I think. The scaffolding isn't textured but that's just because I haven't ported it through to source yet.


By the way, if you didn't know, it's a big wooden door.

Car & Box

Today's aims of today was to basically make a car model and a cube in groups.

Modelling the car was quite easy, I started on a old mini. I used blueprints to model it and so far it is going quite well and looks a lot like a mini.

The cube we made was for team work and to help us find what inspires us, what shortcut keys help us and what our goals are.



Please excuse the windows, but as you can see anyway it's not anywhere nearly finished.

Wednesday, 21 November 2012

Hair

Today's last session was to make hair in 3DS Max using Alpha channels and planes.

This is what it looks like in 3DS Max...


This is what it looks like when rendered...


I do realise that there is a bald patch and a few other problems, but for my first attempt I'm pretty proud of what I produced.

Saturday, 17 November 2012

Scaffolding

Over the past 2 days I've basically been designing some scaffolding for a Half Life 2 mod, it was rather easy and I think the end result is quite a good outcome...

I decided to do the frame in a few different colours because I was a bit undecided on what colour to make the metal, I didn't want it to be plain metal because that's boring so...

Blue

Orange

Yellow 

Red

Modelled in 3DS Max Textured in Mudbox... Enjoy

P.S. I now have a website so go check it out... Please :)

http://samgreavesdesign.co.uk/

Wednesday, 14 November 2012

Character

Today we basically edited a character that we had made in a previous lesson or we could re make one. The whole aim was to unwrap it and texture it in mudbox, we then gave it normal maps by sculpting it in Mudbox and exporting the normal map and applying it as a bump map in the material editor.

The whole lesson was to see the work flow to making a model.

Monday, 5 November 2012

Quick Environment

The aim of today was to produce a quick and simple environment, this was to basically get a good idea of what you need to think about during the design of a environment. You need to look at the end of world and and what you would normally see within that environment.